![]() ![]() Shadow Blade allows spellcasters to create a magical weapon from the shadows themselves. Not heard of Shadow Blade before? Allow me to explain… Shadow Spell works a charm as it doubles down on my ability to sneak attack and then meld back into the shadows (aka flee) before my next heroic barrage. I love getting stuck into melee action, but as primarily a wizard, I am somewhat prone to being turned into a fine red mist with more challenging encounters. They are rivals to the heralds of blood and bitter foes to all angels of light.As a Rogue Bladesinger, Shadow Blade is one of my favourite spells, especially at lower levels. They seek to draw many others into their orbit with wild promises of great power, debauchery, and other delights. The heralds of darkness are companions and sometimes masters to the shadow fey. Some believe the cloak and blade are true visions of its body the smiling face and pleasing form are entirely illusory.Ĭorruptors of the Fey. The black sword and star-scattered cloak of a herald of darkness are part of its magical substance and cannot be parted from it. Speaking of this form is difficult, but poets and bards trying to describe it have said it resembles an apocalyptic horror built of chained souls and the slow death of children carried along in a glacial river, rushing to an inevitable doom. Indeed, the heralds of darkness can take on another appearance entirely, disappearing into insubstantial shadows and unveiling an evil majestic form that leaves those who see it shaken and weak-and often blind. Heralds of darkness speak in fluid tones and sing with the voices of angels, but their hearts are foul and treacherous. Stunningly tall and beautiful fiends, the heralds of darkness resemble dark-haired fey wearing cloaks and armor glittering with dark light and often surrounded by a nimbus of pale green fire. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. ![]() Those who fail the saving throw are blinded for 2 rounds those who succeed are frightened for 2 rounds. All creatures within 30 feet and in direct line of sight of the herald take 19 (3d12) necrotic damage and must make a DC 17 Constitution saving throw. The herald of darkness emits a sinister burst of infernal power. Making a DC 17 Constitution saving throw negates the paralysis. Hit: 6 (1d12) necrotic damage and targets are paralyzed until the start of the herald’s next turn. Melee Weapon Attack: +8 to hit, reach 5 ft., all creatures in reach. The herald of darkness uses Majesty of the Abyss, if it is available, and makes one melee attack. It can return to its corporeal form also as a bonus action. In this form, it has a fly speed of 10 feet it can enter and occupy spaces occupied by other creatures it gains resistance to all nonmagical damage it has advantage on physical saving throws it can pass through any gap or opening it can’t attack, interact with physical objects, or speak. A herald of darkness can become incorporeal as a shadow as a bonus action. A herald of darkness can transform any fey, human, or goblin into one of the shadow fey, if the target willingly accepts this transformation. A mundane item is destroyed automatically a magical item survives if its owner makes a successful DC 16 Dexterity saving throw. A herald of darkness can destroy any wooden, leather, copper, iron, or paper object by touching it as a bonus action. Languages Common, Elvish, Goblin, Infernal, Sylvan Senses darkvision 200 ft., passive Perception 15 Skills Athletics +8, Deception +8, Perception +5ĭamage Immunities cold, lightning, necroticĬondition Immunities exhaustion, frightened, paralyzed, petrified, poisoned 5e SRD > Creatures > Herald of Darkness (Open Design) ![]()
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