While this is great, players will also notice that they may get souls slightly slower unless they gear their builds towards it. Perhaps the biggest change is that players can now hold onto a massive 300 souls at a time, six times more than the previous cap of 50. RELATED: Minecraft Dungeons' Secret Level May Be a Nod to The Last of Us Minecraft Dungeons - Soul BasicsĪ few changes were made that affect all soul related items and effects. Highlighted here are some of the more noticeable changes. These changes don't drastically increase the potency of soul builds, as there are a lot of technical nerfs as well, but they rework them into a way that is much easier to use for both dedicated soul builds and more casual ones. Soul builds previously didn't quite reach that level of potency but were still quite good. That said, there are certainly some builds that dominate the game much better than others. Truthfully, every build is viable in Minecraft Dungeons, as the game isn't particularly difficult at the recommended difficulty. Now they are even more viable and allow for an even wider variety of play styles, so it is likely that they will receive a spike in usage in the coming weeks. Souls have always been a pretty powerful and fun option for players, but they were somewhat restrictive. The most striking thing about these patch notes, however, is the rework of the way souls work. Alongside the introduction of the Jungle Awakens DLC, there were also several changes made to enchantments, gear, and more. Minecraft Dungeons has just received its first major balancing patch, version 1.3.2.0.
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